WE ARE THE SOURCE FOR DIGITAL DNA
Because of the coronavirus, the future of immersive narratives is going to arrive much earlier than expected. Luckily, there are three essential technologies just coming onto the market that will help define the new genre, as we bring Stan Lee's final Superhero Universe to life.
Because of its ability to handle huge data capacity at very high speeds, densified 5G is the enabling distribution for a growing catalog of advanced technologies.
Because of the great speed and capacity of 5G, we can cut the cable and run fully cognizance AI engines remotely and independently of central processor systems.
Apple, Intel, Google, Microsoft, and others have been sitting on their versions of advanced AR eyewear, waiting for 5G to show up and deliver the necessary bandpass.
The opportunity exists at this very moment to define the next generation of Hollywood studios. By using the cross-platform advances in Spatial Media Technologies we can not only decentralize the production pipeline but totally reinvent the cinematic and gaming experiences in the process. This is a time of great opportunity for those who look to the future with fresh eyes. It is an opportunity that we are poised to take advantage of. And This is how we are going to do it.
We are doing for Stan Lee's 7th Portal now what Marvel Films did in translating characters from the '60s to the next millennium. Not only will the 7th Portal embrace the most advanced media, gaming, and immersive technology of the modern era, but it will be updated and upgraded to work in mediums that didn't even exist when Stan was first creating it.
Our team is uniquely qualified to develop the 7th Portal storyline and characters in every medium from television and feature film to both classic and geo-aware real-world games in seamless immersion, all interacting with each other to create a 24/7 global franchise that is constantly expanding and evolving with compelling storylines and user interaction.
The Core Team
L to R: Scott Billups, Benjamin Anderson, Flint Dille, Matt Codd, John Munro, Curtis Bennett
Each highly regarded in our own field, we bring our collective acumen into focus to create the premier
resource for innovative entertainment. Most of us worked with Stan Lee directly on various Marvel projects
through the years and see this innovative approach to newly emerging platforms as something that he would love.
This vision of Stan Lee’s legacy is not just about comics or movies, or even superheroes, but rather about a platform that uses
the true power of emerging technologies to bring Stan’s vision of the Superhero Mythos into people’s lives in a very real and
meaningful way. It will change the concept of community, discourse, and entertainment on a fundamental level.
L to R: Scott Billups, Benjamin Anderson, Flint Dille, Matt Codd, John Munro, Curtis Bennett
Each highly regarded in our own field, we bring our collective acumen into focus to create the premier resource for innovative entertainment. Most of us worked with Stan Lee directly on various Marvel projects through the years and see this innovative approach to newly emerging platforms as something that he would love. This vision of Stan Lee’s legacy is not just about comics or movies, or even superheroes, but rather about a platform that uses the true power of emerging technologies to bring Stan’s vision of the Superhero Mythos into people’s lives in a very real and meaningful way. It will change the concept of community, discourse, and entertainment on a fundamental level.
“I’m so happy to see my father’s vision of a new universe of superheroes for the quantum age being brought to life by the people he trusted and worked with for so long.”
Joan Lee (Stan Lee’s daughter)
Reinventing entertainment one line of code at a time
Our international team consists of recognized leaders from the fields of digital filmmaking, gaming, artificial intelligence, immersive media, software development, comic book publishing, and film finance. We share an entrepreneurial mindset and the drive to create a new standard in entertainment by combining our expertise and applying new technologies to expand the very definition of entertainment.
Who We Are
Originally developed as a software-based production resource for the defense and NGO clients of Pixelmonger Studios, our patented CodeMetrics AI Engine is an industry-defining hybrid evolution of cognitive-chain neural networks and machine learning that gives us a dynamic tool for building a corpus of personal narratives and personified virtual assistants. With the advent of densified 5G networks and our own extensive experience in game and motion picture production, we finally have the tools that we need to reinvent an industry in turmoil.
A Short Demo
A quick look at just some of our personified AI, Machine Learning, and AI robotics projects over the past eight years for a wide range of clients.
When IBM Watson won Jeopardy in 2011, the two-ton computer system that ran the AI program was in the next room connected by a very thick cable. 4G made the distribution of machine learning and AI more portable by allowing it to operate from local computers. In late 2019, using a 5G emulator, our AI team put an IBM Watson AI character on a smartphone, and one year later drove a that character on an Apple Smart Watch. Once densified 5G is enabled, we can drive personified AI virtual characters, of any size, anywhere in the world.
Augmented Reality is in wide-spread daily use in industry, medicine, science, and defense. AR for the public market has lagged behind because of the way cheap consumer systems are designed. Defense and industrial applications use a more expensive process called WaveGuide which uses a hyper-thin layer of special glass sandwiched inside conventional lenses that produces a remarkably accurate and vibrant image. Oculus, Apple, Intel, Google, Microsoft, and others have been sitting on their own versions of WaveGuide just waiting for 5G to show up and deliver the necessary bandpass.
Both Ingress and Pokémon Go are Augmented Reality GeoLocation games created by our friends and business associates at Niantic labs. The system uses the mobile device GPS to locate, capture, battle, and train virtual creatures, called Pokémon, which appear as if they are in the player's real-world location. Ingress has been downloaded 20 million times worldwide and Pokemon Go has well over a billion downloads and holds nearly all industry records for monetization and profitability.
Here is a sample of what our GeoNodal AR looks like. Although we can make our characters at any scale, this character is about 20 feet tall. If it was to be a side-kick or a character in close proximity to the user we would probably want to use life-sized proportions. This is not to say that we can’t make something that is so huge that people need to pan to see it all, but that sort of design choice gets old quickly. Thanks to our long history of creating AI virtual characters and industry-defining Augmented Reality, our GeoNodal characters will be able to interact and talk with the user in a meaningful way.
The Sweet Spot
GeoGlobal AR currently has more than a billion daily users. By 2025 it will be ubiquitous and will saturate our world with advertising and promotional media clutter. Between now and then, we can own this inevitable market and establish dominance in all forms of innovative engagement.
Real-time AR Demo
While the office is empty and everyone is working from home, I thought it might be a good time to make a quick AR demo that can hopefully illustrate the root technology that I developed nine years ago. The tech that we are about to bring to bear on this endeavor is beyond anything ever attempted; but then back in 2011 when I developed the first globally branded AR app, they told me the same thing.
For the past 30 years we’ve been working to create compelling virtual characters that can step off the screen to become your closest companion. They will be smart, articulate, interesting, and have the capacity to respond in a meaningful way with the equivalent of original thought. Bandpass has always been the limiting factor, and 5G will finally remedy that.
As highly-respected pioneers in virtual human creation, we’ve been working to create compelling characters that can step off the screen to become your closest companion. They will be smart, articulate, interesting, and have the capacity to respond in a meaningful way with the equivalent of original thought. Bandpass has been the limiting factor, and 5G will finally remedy that.
Immersive Superhero Experience
The advancements in AR imagery and the inevitable integration into ordinary-looking glasses brings everyone, regardless of age or technical acumen, into an alternate world where their imagination and dreams are unlocked.
Not just faster, but a thousand times faster than G4. 5G represents the fusion of physical and digital worlds creating a deluge of actionable data from billions of connected things. More than just the next G, the power of 5G will unlock the true power of AI by allowing true cognizance engines to operate remotely, ushering in the 4th Industrial Revolution.
The global investment in 5G is huge. Key industry leaders are making enormous investments in both productization and infrastructure.
When this huge wave of technology washes upon us, everything will change in a flash. Business, medicine, communications, agriculture,
and media all over the world are preparing for the new way we interact with our personal tech - but where is the content? Aside from a
higher phone bill, how will the average person benefit from this quantum leap in technology?
And this is where we come in.
The single most critical factor in GAMIFICATION is user engagement. In the quest to gain more of it, the game industry uses a combination of neuroscience and “Brain Hacks” (gamification techniques) to keep us returning to our smartphones and apps to be the recipients of more "rewards" that come in the form of shares, likes, comments, and so on.
And this is the very point of the gamified human / computer interface, which is well on its way to becoming the most powerful force in the world. At its root, Gamification is based on human motivation. Our intent is to use the expanding world of AI Cognizant virtualized interaction to increase USER ENGAGEMENT and human motivation with a unifying sub-text that is inclusive and unites through the values of our AI virtual humans, game characters and SuperHeroes.
Unlike conventional console games and apps that tend to be played in short spurts, Geo-based games involve going outside and physically moving from one place to another. They account for far more play time and therefore, the bandpass and usage fees collected are considerably higher that conventional fixed-player games.
Bringing in an average of $2.3 million a day from In-App purchases and Yearly Ad Revenues, the metrics from the first year following the release of Pokemon Go set records that will go uncontested until we release 7th Portal.